[PDF] iPhone 3D Programming: Developing Graphical Applications with OpenGL ES ☆ Philip Rideout – eBook & Kindle eBook

Summary iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

What does it take to build an iPhone app with stunning D graphics This book will show you how to apply OpenGL graphics programming techniues to any device running the iPhone OS including the iPad and iPod Touch with no iPhone development or D graphics experience reuired iPhone D Programming provides clear stepbystep instructions as well as lots of practical advice for using the iPhone SDK an Familiarity with multi dimension Matrix and vector maths are reuired to understand the first third of the book along with a solid understanding of advance C syntax such as templates Since the book relies heavily on authors own templatesgenerics library of classes data type etc For me personally this just adds an extra layer of complexity to an already difficult area I prefer all the basic concepts to be explained using the actual primtives float int etc the gl routines reuires Buying the kindle version was a big mistake too Advanced syntax becomes hard reading with kindles layout manager rearranging code samples especially if your from an objective c background Theres something odd in the matrix maths too you can get odd results using his library Or maybe I m just not understanding the code c wouldnt be my first choice for an object c based device Not for the faint hearted But lets face it I ve bitten off than I can chew here the samples show he knows his stuff my biggest problem is the syntax and poor kindle layout neither of which are the authors fault

Characters ´ E-book, or Kindle E-pub ☆ Philip Rideout

iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

Pment with the Xcode environmentBecome familiar with versions and of the OpenGL ES API and learn to use vertex buffer objects lighting texturing and shadersUse the iPhone's touch screen compass and accelerometer to build interactivity into graphics applicationsBuild iPhone graphics applications such as a D wireframe viewer a simple augmented reality application a spring system simulation and This book is exactly what I was looking for I needed a book that explained the exact opengl es 20 api that is used in iOS This book s examples are in C which is perfect because I plan to use mostly c in my iOS app s logic and graphics code ObjectiveC programmers will probably be scared off by the use of C and STL in this book but they shouldn t be If you re writing games or any kind of cpu intensive program C is a better choice than objectiveCbr br The only negative about this book is that it is now a few years old and therefore the text talks about an older version of xcode

Philip Rideout ☆ 9 Free read

D OpenGLYou'll build several graphics programs progressing from simple tocomplex examples that focus on lighting textures blending augmented reality optimization for performance and speed and muchAll you need to get started is a solid understanding of C and a great idea for an appLearn fundamental graphics concepts including transformation matrices uaternions and Get set up for iPhone develo span classcroriginalreviewcontent N ayant aucune connaissance en OpenGL ES et voulant le d couvrir sur iOS Ce bouuin est celui u il vous faut pour comprendre les bases de la programmation 3D Une tape n cessaire et tr s enrichissante span classcrtranslatedreviewcontent aokhidden


15 thoughts on “iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

  1. says:

    Excellent book for a CC programmer that's not too interested in learning Objective C and Cocoa It starts by making an Objective C wrapper which

  2. says:

    Familiarity with multi dimension Matrix and vector maths are reuired to understand the first third of the book along with a solid understanding

  3. says:

    The book provides tutorials for creating a few simple OpenGL ES apps for ios Strangely the bulk of the sample code is in C rather than objective C so it can't be considered as doing things the Apple wayThe book h

  4. says:

    Una guía muy útil para empezar te enseña a resolver los mismos problemas tanto con OGL ES 10 como con 20 de hecho te enseña a programar simultáneamente con ambos para ue las apps sean compatiblesSi ya conoces OpenGL pero uieres trabajar con Iphone es una gran opción

  5. says:

    bello chiaro forse il codice degli esempi é un po datato ma nel complesso risulta utile La parte sulle pipeline programmabile é un p

  6. says:

    N'ayant aucune connaissance en OpenGL ES et voulant le découvrir sur iOS Ce bouuin est celui u'il vous faut pour comprendre les bases de la programmation 3D Une étape nécessaire et très enrichissante

  7. says:

    本書の特筆すべき特徴は、OpenGL ES 11と20について書かれてあることです。同じ例題に対して、双方のソースコードが載っていますので、比較ができます。説明も、経験の豊富な著者らしく、わかりやすいものとなっています。iPhone用とのことですが、Objective Cの記述は最低限で、グラフィックス関連は、C で書かれてあります。こ

  8. says:

    The book should be called iPhone 3D programming for C programmers For a C programmer wanting to know how to minimize the use of Objective C this would be a great book However as I am an iOS ObjectiveC programmer seeking to increase my underst

  9. says:

    This book is exactly what I was looking for I needed a book that explained the exact opengl es 20 api that is used in iOS This book's examples are in C which is perfect because I plan to use mostly c in my iOS app's logic and graphics code Objective C programmers will probably be scared off by the use of C and STL in this book but they shouldn't be If you're writing games or any kind of cpu intensive program C is a better choic

  10. says:

    The book is a goldmine of information but it is a struggle for the newbie Going in I had plenty of C experience

  11. says:

    This is the first book I bought on iPhoneiPad 3D graphics programming The author did excellent job on presenting modern OpenGL ES programming in a clear way The book contains lots of examples using both OpenGL ES 11 and 20 APIs The f

  12. says:

    This book is a FANTASTIC launching point for any IOS development whether you are using 3D or notThe book assumes no zero zip zilch knowledge about objective C and explains everything clearly and concisely I just love concise If you already know Objective C you can skim if you no nothing or have forgotten something like I am constantly doing

  13. says:

    I'm a six year OpenGLC guy including two years of iPhone dev and I'm still learning new things from this bookThis book is a bit rote e

  14. says:

    This book was written pre GLKit so teaches many techniues that are hard to find now The level of understanding given and the range of information is great If I had to give up all my graphics books but one this would be the one I'd keep

  15. says:

    While I do not like C and prefer objective c for this particular application templates are a handy tooland usage of c is understandable This book also got me over aversion to the desktop open glIf you like the oldies there is gles 11 coverageIf you know 20 is the future than this is the book to have alsoBonus english se

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