ePUB [Videogames for Humans egypt] AUTHOR Merritt Kopas

Merritt Kopas ï 5 Summary

Behind the fluorescent veil of modern big business video games a uiet revolution is happening and it’s centered on a tool called Twine Taken up by nontraditional game authors to describe distinctly nontraditional subjects from struggles with depression explorations of ueer identity and analyses of the world of modern sex and dating t. I literally suealed with joy when I found out what Videogames for Humans is about An entire book on Twine And Twine games And the people who make them Why welcome to Wonderland Thing is I have a friend who s been thrusting Twine onto me for the past couple of years yet I partly disappointed by the low tide of people s interest in pure text reading partly excited about the new opportunities offered by visual novels have been neglecting it probably thinking thoughts like What can another textual tool bring to our waning medium Who knows Sometimes I can t uite trace my own thinkingAnyway finally I ve found something that will guide me through Twine without I hope all the pain of trial and error excitement and disenchantment hit and miss I hope The opening essay Eva Problems thoughts on Rat Chaos both thrilled and terrified me And it did both for one and the same reason its honesty I love to see people open up like this But then I hate to comment on their words They feel too personal In some way sacredSo see me smile instead and nod Riley MacLeod s stroll through Fuck That Guy had me smile a lot too Sometimes incredulously C mon they can t be all that bad sometimes with great sympathy especially at this part I tend to arc toward sleeping with people instead of sleeping with bodies and sometimes with bafflement is Riley pulling our collective leg here or is this observation dead seriousAt any rate if the going s going to be that good I m holding on for dear life Emily Short s experience of Anhedonia is another instance of too personal too sacred In fact here I d have appreciated if Emily had said included screenshots Being bipolar myself I m deeply curious about others version of depression and other ways to cope with it So yes I want moar Also so far I ve been enjoying the essays far than the game texts themselves Hmmmm And seemingly to compensate me the book then offers me Imogen Binnie s thoughts on Eva Problems s Sabbat Where while I do enjoy Imogen s thoughts I sueal with laughter or shudder with this tiny bit of visceral terror at Eva s writing It s luscious lascivious ludicrous It makes fun of itself What could I ask for Tom McHenry s Horse Master is the second game whose narrative excites me There s a type of jigsaw fiction speculative or not where the thrill is in discovering what world we are in Naomi Clark s notes accentuate the discoveries so much so that sometimes they feel like the log of certain uestsYes a part of me hates the ending another part hates the randomness But the rest of me have been too thrilled and moved to nitpick Elizabeth Sampat s Nineteen reads like a non suicide note summing up all the things that we wouldn t have been able to tell our loved ones if we had gone through with the act Which is perhaps a tribute to interactive fiction itself the what if but also what if aspect that makes it far satisfying than linear fiction for a vast number of themes and situationsAnd one of its conclusions resonates with one of my foundations why I am still alive tooIt took a decade maybe longer to realize that no matter what I did it would be impossible to handle these feelings on my own I joined a church in high school I wrote I tried therapy All of these things helped some than others but the only consistently valuable tool I have found has been my friendsDepression convinces you that you have no power Sometimes you need friends to lend you some of theirs My first reaction to Michael Brough s scarfmemory was WTF A dirge about a stupid scarf Now after going through it along with Anna Anthropy I feel ashamed Stereotyping has many faces I should know better And Michael I m sorry about your loss too Aevee Bee s Removed another very personal journey Across the densest jungle so far each sentence needs its own untanglingI wish it were longer though In Bryan Reid s For Political Lovers a Little Utopia Sketch I didn t enjoy the game but really sympathized and often empathized with Avery McDalndo s experience of it In fact the game text made me gulp uncomfortably a few times I too am prone to these impenetrable layers of abstraction and having too much fun at the expense of my readers I don t always do it on purpose I promise But there was a thought at the very conclusion of Avery s reflections which points to a possible interpretation that Little Utopia Sketch starts as a muddle and ends as a mirror in order to demonstrate the uality of the transition that it hints at Sounds good Bryan Reid s literally poetic response to Miranda Simon s Your Lover Has Turned into a Flock of Birds was elouent multi layered and well impenetrable To meMiranda s Lover was short But I do hope their love was longer Jeremy Penner s There Ought to Be a Word is deceptively simple yet perhaps the most mature and explorational essay so far Or at least it becomes so when youI supplement it with Austin Walker s analysis Also is essay the word I m really looking for How bout analysis Yes There Ought to Be a Word has that effect on youme I see all my relationships intimate or not in a similarly ambivalent between and beyond the words way so I was the third man in the company silently pondering asking and answering and asking againSo what do you call a friend to whom you go when all your words have failed What about the one whom you call when you ve bashed in your own door and can t fix it The one that shares with you the most amazing visions of the future kindling the fire to come up with your own The one you ve never seen in person she who writes the tenderest reviews and sounds just this bit broken and makes you want to make the whole world wholeview spoilerYou call them by their names feels like a cop out hide spoiler The Australians Society Bride years Master of Maramba yet I partly disappointed by the low tide of people s interest in pure text reading partly excited about the new opportunities offered by visual novels have been neglecting it probably thinking thoughts like What can another textual tool bring to our waning medium Who knows Sometimes I can t uite trace my own thinkingAnyway finally I ve found something that will guide me through Twine without I hope all the pain of trial and error excitement and disenchantment hit and miss I hope The opening essay Eva Problems thoughts on Rat Chaos both thrilled and terrified me And it did both for one and the same reason its honesty I love to see people open up like this But then I hate to comment on their words They feel too personal In some way sacredSo see me smile instead and nod Riley MacLeod s stroll through Fuck That Guy had me smile a lot too Sometimes incredulously C mon they can t be all that bad sometimes with great sympathy especially at this part I tend to arc toward sleeping with people instead of sleeping with bodies and sometimes with bafflement is Riley pulling our collective leg here or is this observation dead seriousAt any rate if the going s going to be that good I m holding on for dear life Emily Short s experience of Anhedonia is another instance of too personal too sacred In fact here I d have appreciated if Emily had said included screenshots Being bipolar myself I m deeply curious about others version of depression and other ways to cope with it So Daring to Date the Boss yes I want moar Also so far I ve been enjoying the essays far than the game texts themselves Hmmmm And seemingly to compensate me the book then offers me Imogen Binnie s thoughts on Eva Problems s Sabbat Where while I do enjoy Imogen s thoughts I sueal with laughter or shudder with this tiny bit of visceral terror at Eva s writing It s luscious lascivious ludicrous It makes fun of itself What could I ask for Tom McHenry s Horse Master is the second game whose narrative excites me There s a type of jigsaw fiction speculative or not where the thrill is in discovering what world we are in Naomi Clark s notes accentuate the discoveries so much so that sometimes they feel like the log of certain uestsYes a part of me hates the ending another part hates the randomness But the rest of me have been too thrilled and moved to nitpick Elizabeth Sampat s Nineteen reads like a non suicide note summing up all the things that we wouldn t have been able to tell our loved ones if we had gone through with the act Which is perhaps a tribute to interactive fiction itself the what if but also what if aspect that makes it far satisfying than linear fiction for a vast number of themes and situationsAnd one of its conclusions resonates with one of my foundations why I am still alive tooIt took a decade maybe longer to realize that no matter what I did it would be impossible to handle these feelings on my own I joined a church in high school I wrote I tried therapy All of these things helped some than others but the only consistently valuable tool I have found has been my friendsDepression convinces Sasvim skromni darovi you that Larenzos Christmas Baby you have no power Sometimes Protective Instincts (Mission: Rescue you need friends to lend Protecting His Brothers Bride you some of theirs My first reaction to Michael Brough s scarfmemory was WTF A dirge about a stupid scarf Now after going through it along with Anna Anthropy I feel ashamed Stereotyping has many faces I should know better And Michael I m sorry about Claimed by a Cowboy (Hill Country Heroes your loss too Aevee Bee s Removed another very personal journey Across the densest jungle so far each sentence needs its own untanglingI wish it were longer though In Bryan Reid s For Political Lovers a Little Utopia Sketch I didn t enjoy the game but really sympathized and often empathized with Avery McDalndo s experience of it In fact the game text made me gulp uncomfortably a few times I too am prone to these impenetrable layers of abstraction and having too much fun at the expense of my readers I don t always do it on purpose I promise But there was a thought at the very conclusion of Avery s reflections which points to a possible interpretation that Little Utopia Sketch starts as a muddle and ends as a mirror in order to demonstrate the uality of the transition that it hints at Sounds good Bryan Reid s literally poetic response to Miranda Simon s Your Lover Has Turned into a Flock of Birds was elouent multi layered and well impenetrable To meMiranda s Lover was short But I do hope their love was longer Jeremy Penner s There Ought to Be a Word is deceptively simple Bluegrass Christmas (Kentucky Corners, yet perhaps the most mature and explorational essay so far Or at least it becomes so when Forced Alliance youI supplement it with Austin Walker s analysis Also is essay the word I m really looking for How bout analysis Yes There Ought to Be a Word has that effect on Where Theres Smoke youme I see all my relationships intimate or not in a similarly ambivalent between and beyond the words way so I was the third man in the company silently pondering asking and answering and asking againSo what do The Santangeli Marriage you call a friend to whom Here Lies Daniel Tate you go when all Blood Bound (Unbound, your words have failed What about the one whom Lady Gwendolen Investigates you call when Deadly Memories you ve bashed in Captivating the Witch your own door and can t fix it The one that shares with Cutting Loose (Harlequin Blaze you the most amazing visions of the future kindling the fire to come up with Along Came Twins... (Tiny Miracles, your own The one Brazilians Nine Months Notice (Hot Brazilian Nights! you ve never seen in person she who writes the tenderest reviews and sounds just this bit broken and makes Behind the Film Stars Smile you want to make the whole world wholeview spoilerYou call them by their names feels like a cop out hide spoiler

Free read ✓ PDF, eBook or Kindle ePUB free ï Merritt Kopas

Videogames for Humans

O visions of breeding crustacean horses in a dystopian future the Twine movement to date has created space for those who have previously been voiceless within games culture to tell their own stories as well as to invent new visions outside of traditional channels of commerceVideogames for Humans curated and introduced by Twine author a. Videogames for Humans incorporates a lot of my favorite things In depth analysis of how games function indie weirdness and minority representation on media The linear mix of game and review allows the reader to experience the game from both their own eyes and the eyes of the reviewer and some of these playthroughs are as lovely to read as the games themselves

Summary Videogames for Humans

Nd games theorist merritt kopas puts Twine authors literary writers and games critics into conversation with one another’s work reacting to elaborating on and being affected by the same The result is an unprecedented kind of book about video games one that will jump start the discussions that will define the games culture of tomorrow. The rise of Twine games is one of the interesting parts of the increased access folks have to the tools of game creation For those who don t know Twine games are text based games usually rather short usually covering personal and abstract topics and developed by only one or two authors In this collection merritt kopas a writer game dev and podcaster brings together game creators critics and writers to play through one Twine game each curated by kopas and comment on their playthrough Since Twine games are primarily text based the game texts are reproduced in full on the page separated from player commentary by font It s a really great idea and one that effectively turns Videogames For Humans into a book length collection of Let s PlaysFull review here


10 thoughts on “Videogames for Humans

  1. says:

    I literally suealed with joy when I found out what Videogames for Humans is about An entire book on Twine And Twine games And the people who make them Why welcome to Wonderland Thing is I have a friend who's been thrusting Twine onto me for the past couple of years; yet I partly disappointed by the low tide of people's interest in pure text reading partly excited about the new opportunities offered by visual novels have

  2. says:

    1 IntroductionLate 2012 and early 2013 was an extraordinarily exciting period for me I started for the first time to feel like I was a part of something The 'ueer games scene' covered by videogame outlets might not have been as cohesive as some accounts supposed but for a little under a year it definitely felt real We were telling new stories in new ways stories that were not just unheard of as subjects for videogames—which they certai

  3. says:

    This is a collection of playthroughs of notable Twine games with excellent commentary Twine games are essentially interactive fiction only with things like variable tracking so it can remember what choices you've made That's how it's possible to put complete playthroughs of them in a bookThe range of games was excellent There were some I had played like Depression uest and Even Cowgirls Bleed and a bunch I had never hea

  4. says:

    This book lets you experience Twine games each contributor plays a game writing out the text of their playthrough

  5. says:

    Videogames for Humans incorporates a lot of my favorite things In depth analysis of how games function indie weirdness and minority representation on media The linear mix of game and review allows the reader to experience the game f

  6. says:

    Such a uniue book a cool idea Personally am familiar with Twine as a medium so the format was easily accessible to me which is great because there are so many diverse insightful perspectives from both the authors of the games the contributors Really wonderful mix that shows both the possibilities of Twine the range of people who play make themThough I do have a physical copy of the book I found it easier to read on my phone someth

  7. says:

    The rise of Twine games is one of the interesting parts of the increased access folks have to the tools of game creation For those who don’t know Twine games are text based games usually rather short usually covering personal and abstract

  8. says:

    Ayyy this was good There were definitely some less interesting reviews but those tended to be shorter Some were really good Imogen Binnie's was so good Riley Macleod's was great Leigh Alexander??? are you shitting meI kind

  9. says:

    A really great way to acuaint yourself with what's being done in Twine games a series of combination playthroughessays that allow you to see the

  10. says:

    Videogames for Humans is a diverse collection of text based games made in the Twine engine and the commentary and insights o

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